Margaret Hamilton, la ingeniera de software cuyo trabajo fue decisivo para el aterrizaje del Apolo 11 en la Luna

Margaret Hamilton fue una pionera en la programación de software,  ya que en 1969, con tan solo 33 años, ayudó a Neil Armstrong y Buzz Aldrin a aterrizar en la Luna.

Gracias al software que había hecho, pudieron detectar que estaban llegado tareas prescindibles al ordenador del Apolo 11. Este clasificó todas las tareas realizando las de mayor prioridad y dejando libre el espacio suficiente para poder realizar las funciones de aterrizaje.

Pero no solo hizo eso, también participó en otras misiones Apolo, en el vuelo del  Skylab y en el software para la programación de vuelo del Transbordador Espacial.

Este es un ejemplo más de los logros de las mujeres en cualquier ámbito que se proponga.

Aquí os dejo algunos links relacionados con el tema:

Entrevista de El País a Margaret Hamilton

Blog del 11 de febrero día de la mujer y la ciencia

Blog de la NASA

Margaret Hamilton, ingeniera principal de software de vuelo de Apollo, en el módulo de comando de Apollo. Crédito: NASA.


Margaret Hamilton, the software engineer whose work was decisive for the landing of Apollo 11 on the moon.

Margaret Hamilton was a pioneer in software programming, since in 1969, at only 33 years old, she helped Neil Armstrong and Buzz Aldrin land on the moon.

Thanks to the software he had done, they could detect that dispensable tasks were arriving at the Apollo 11 computer. He classified all the tasks with the highest priority and leaving enough space to perform the landing functions.

But not only did he do that, he also participated in other Apollo missions, in the flight of the Skylab and in the software for the flight programming of the Space Shuttle.

This is one more example of the achievements of women in any field that is proposed.

Here I leave some links related to the subject:

Interview from El País to Margaret Hamilton

Blog of February 11th Women and Science Day


Margaret Hamilton, lead Apollo flight software engineer, in the Apollo Command Module. Credit: NASA.

Benefiting from coding in the space science

We mentioned how we taught the space area career opportunities to the students in the previous blog. And today I wrote about how to integrate technology in space area works.

Have a nice reading!

In the last years, it is claimed that teaching coding is even more important than teaching foreign language. I think we can integrate coding and space areas which are very important two things for our students’ future according to me. As you know that, before high school the students are taught block based coding.

Block based coding is used both it is enjoyable for the students and to give the basis of coding. I gave information to six different classes about space science by using Kodu Game Lab and Minecraft Education Edition in my school.

The students design either the planets which are chosen as a theme or their dreamy planets and they transformed it a game. As playing the games that they made themselves, unawares they learnt a lot of things about science.

The results were really satisfying…

On the other hand in high schools, there aren’t many opportunities to use block based coding. We made some applications by using the students’ coding abilities. This time, I asked students to design educational software that give basic information about science. While they were doing it, they learnt a lot of things about science. In fact the idea that somebody else uses that software made them to do it impeccable.

So I think I gave them the information about space by using coding again.

If you can share your coding works with us, I will be very happy about it.

Selçuk Arslan,